Vous inquitez pas je vais traduire apres
This is one of the most annoying, and (currently) easiest fights in blackwing lair.
Before explaining the actual fight against Broodlord we’ll have to explain the room before him, crawling with whelps dragons and humanoids.
The Infested area up to Broodlord
Suppression device
These devices give you a very nasty aura - it reduces your run speed, attack speed and cast speed. This is where your rogues come into play, with their disarm trap skill they can disable the suppression device for a period of time. Keep in good contact with your rogues so that you don’t run in the whole raid into a suppression.
First floor.
Second floor.
The Whelps
Stand in the right-most corner as a group and let a hunter pull the first whelp pack; once they arrive at the group let the mages and warlocks AoE them.
Before you start killing anything in this section, the surrounding area around broodlord is empty; once you kill your first pack on the first floor you will clear that tile and the whelps will spawn at broodlord instead, we estimated that you can clear 6 tiles before having the mobs popping in your back.
These whelps don’t have any special attacks but they do hit fairly hard so keep everyone up.
The Hatchers
These hatchers aren’t as easy as the whelps, they have and ability called Growing Flames - it’s a short proximity area of effect flamestrike, with one difference. It doesn’t do that much damage in the beginning (around 50 fire damage) but stay in the affected area and it will climb up to 1000+ damage per tick very fast, so tank the hatchers a few yards away from the ranged dps and healers. The melee based classes will have to be affected by the growing flames so the faster you kill the hatcher the better.
Blackwing Taskmasters
This is a group of 3 Orcs patrolling the entire area, once it’s time to pull them make sure you sheep two of them and kill the remainder.
The reason we don’t clear the left side of the room is because the warlock AoE reaches the second floor and pulls all the mobs up there and down to us,so we choose the safe route even though it’s a bit longer. Once you clear the entire right section start moving your raid to the other end of the room fast, you might get a few pops on the way there but the mages can handle that pretty easily.
Keep a minimum of one rogue stealthed around your raid in case a suppression device should repop, they should be fast to disarm it again. The most important thing is to keep it moving once started; we take 4 breaks when we do this, 4 very short ones, first one is in the first corner on the far wall, second one is on the ramp up to the next floor, third one is in the first corner on the second floor (again on the right-hand side) and finally the alcove on the right hand wall. Send a few rogues before the raid to get down the suppression devices and let the hunters pull packs in front of you to clear the way; note you don’t want to kill more mobs than you have to, so keep it to a minimum and stick to the right-hand wall at all times until you reach the first alcove on the right hand side. Once there you’ll also see broodlord, be very careful here he has a huge aggro range and can also detect the sneaky rogues, don’t get closer to him than necessary.
Once you are in the alcove pointed out in the picture, you’ll have your first real breather; you’ll have to clear the entire area in front of broodlord, so drink and eat at every opportunity. Also note that the Hatchers and Humanoids spawns do not work the same way as the whelps - they are on a 15 min spawn timer so keep the pace up!!.
Once you’ve cleared the desired area in front of broodlord and feel confident to start the fight, make the tank run in first and grab the initial aggro and take him to the direct right hand alcove, all the ranged DPS and healers run to the area where broodlord was standing before aggro.
Broodlord
Mortal strike: Broodlord has one nasty mortal strike that hits the tanks for 5000+ damage depending on the tanks gear.
Short Proximity knockback: This is an area of effect knockback does mild damage and reduces your threat level.
Cleave: Frontal/side attack cleaves everyone in the area for around 1300+.
The Fight
http://www.xs4all.nl/~xxnxx/bwl/strat_brood1.jpghttp://www.xs4all.nl/~xxnxx/bwl/brood_leg.jpg(les deux marchent ensemble mais j'ai pas reussi a les mettre ^^)
Once the tank has him in position the rest of the tanks go in to sunder because the main tank WILL lose aggro because of the knockbacks, so the healers must be awake to see who broodlord is hitting. The ranged DPS should go in to Broodlord to get the knockback to loose a bit of threat, as long as you have your back turned the right way so that you don’t go flying off into a group of mobs. It's vital the ranged DPS players do this regularly, or they WILL pull aggro.
From time to time a ranged DPS class may get aggro, at least when learning the fight - this can wipe your raid and end your attempt prematurely. If this happens, the person with aggro needs to run in the opposite corner where broodlord is tanked. Even if the main tank get the aggro back it's likely the DPS character will grab the aggro again eventually, so he a liability to the healers and the rest of the ranged dps, once he gets the aggro back for a second time that guy will most certainly die ( an expendable loss); you may combat resurrect him, but it isn’t a necessity.
I would also like to point out that it is very important for the tank that is tanking him at any given point to get him back into position and facing the right way.